• 23, April, 2017

Fallout 4 mods and Skyrim mods cancelled for PS4

bethesda mod update

With PC’s and Xbox One featuring mod support, PlayStation 4 owners have been waiting for their turn to start playing around with Fallout 4 mods, and unfortunately it looks like the wait is over… and by over we mean: no point waiting, it’s not going to happen. Things seem to be getting worse as Bethesda posted the following explanation on Bethesda.net:

“After months of discussion with Sony, we regret to say that while we have long been ready to offer mod support on PlayStation 4, Sony has informed us they will not approve user mods the way they should work: where users can do anything they want for either Fallout 4 or Skyrim Special Edition.

Like you, we are disappointed by Sony’s decision given the considerable time and effort we have put into this project, and the amount of time our fans have waited for mod support to arrive. We consider this an important initiative and we hope to find other ways user mods can be available for our PlayStation audience. However, until Sony will allow us to offer proper mod support for PS4, that content for Fallout 4 and Skyrim on PlayStation 4 will not be available.

We will provide an update if and when this situation changes.”
https://bethesda.net/#en/events/game/ps4-mod-update/2016/09/09/199

Lonesome Road

The truth is that the road to PS4 mods was paved with obstacles from the get go, with various technical issues getting in the way of mods being able to be featured on the Sony’s console such as mod size limitation and the issue of the PS4’s proprietary audio format; but most of us were really under the impression that Sony and Bethesda would be able to work those technical details out.
After all Microsoft seems to have kept things in control with Fallout 4 mods, so it make us feel like Sony is not prepared to put in the further effort to make it happen. Maybe they just cannot work out technical solutions to get around their current issues; and this shows the pitfalls of locked ecosystems such as the PS4; but we’re not saying that it’s a bad console; just too much proprietary file formats.

Broken Steel

Mods need some sort of moderating to make sure your console doesn’t end up downloading a broken mod. If published in an unsupervised way, badly made and poorly optimised mods could have the effect of pushing a console further than it should; which could potentially lead to hardware damage and other incidents, so Sony probably just wants to avoid those complications.
Sony’s warranty for the PS4 most likely implies that if a game is being sold for PS4, then Sony has some sort of responsibility towards making sure that it does not damage your hardware. In other words, they allow the game to be sold so they should pay for your damages. It’s not quite like that but you get the jest of it; mods sound like a bit of a liability in console terms. And to be fair it’s not just Sony; no one wants their console to overheat and break down because of a badly made mod.

Far Harbour

So is all hope lost? We sit on the shores of the commonwealth as we witness the PS4 mod boat sailing away to places afar. Like a fishing boat we expect its return yet knowing that we might never see its mast coming back from the glowing sea. As the waves crash, we hear Todd Howard whispering in the wind: “It just works!” yes Todd, please make it work, we still believe in you!